About This GameOn the eve of the anniversary of her mother’s death, Aya reflects on the past. Sad, lonely, and desperate for something to help her relive happier times, Aya asks her father if they can do something special in memory of her lost mother. Aya’s father agrees and puts her to bed, promising to make tomorrow a better day. But this fleeting glimpse of light is quickly extinguished when Aya is jolted from her slumber by the sound of her father screaming. She jumps out of bed and runs to find her father, only to find the once-peaceful and somber home now littered with corpses and other horrors. Will Aya end up reuniting with her mother in the most horrific way imaginable at the hands of the undead hordes? Will she manage to escape the manor together with her father’s assistant, Maria? Or will she somehow manage to save her father from the unknown terrors awaiting her around every turn? Mad Father is an exploration-based horror-adventure game, created by Japanese developer sen. As Aya, the main character, explore your family’s sprawling manor while making use of the items you find along the way and doing whatever you can to survive the night. AyaThe young heroine of the story. She consciously avoids getting too close to her father's "research", and does her best to remain blissfully unaware of what her father’s work may entail...FatherAya's father. Night after night, he performs horrific experiments in the basement of the family mansion.MotherAya's late mother. She passed away exactly a year before the story begins.MariaAssistant to Aya's father.OgreA mysterious salesman who suddenly appears before Aya, seemingly out of nowhere...Blonde-haired YouthA mysterious boy who guides Aya along.ChainsawCan be used to destroy objects made of wood, etc.Command-based actionInput the key/button commands displayed onscreen to perform various actions.GemsCrucial items in the game which can be found hidden in various places.Finding all of them will be tough, but well worth the effort... Multiple endingsThere are three possible endings to the game.The ending you are shown will depend on your actions. CorpsesUndead spirits out to attack Aya. If caught, she will gradually lose stamina, and the game will end.Corpses armed with weapons can kill Aya with a single blow, so be careful. I hope you enjoy this enhanced version of the original free game, featuring an array of new content, including: -Enhanced graphics -Newly added events, etc. Check the news for detailed info on updated content! http://steamcommunity.com/games/483980/announcements/detail/990053830259306529 a09c17d780
English,Japanese,Simplified Chinese
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JOIN OUR DISCORD. Moonless Knight store page is live.:
You can find the 4th game int he series here: https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ I will attempt to make various devlogs as frequently as I can to showcase the development. If you are interested in more come to our Discord where you can see the development live, and have your say, I often take "poll" on what players would prefer so if you don't like the way I do something here is your chance to convince me otherwise :D h1]JOIN OUR DISCORD[/h1] Join our Discord![discord.gg] As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
OUR STEAM GROUP. Update #25:
Added: -Final boss. -Ending B and C are now in, A will need to completion of all side content therefore its not yet available to collect(but is actually in). The endings are pretty rough atm and lack the proper music for now(aside from the last shot before the credits which is perfect :D) -6 new achievements you can actually get now, completing the game in heavy metal will award you with the hard rock achievement as well(since its a lower difficulty setting). Changed: -Roman dungeon first room changed in an attempt to see if the laptop exclusive no error crash can be prevented, this bug is escaping me since I cannot reproduce it, and has no error message.
JOIN OUR DISCORD. 1.0 Release. Post launch plans outlined.:
The game is now officially out of Early Access. However there will be further content updates in the coming days and weeks. First of all more optional missions, more masks, additional modes, and like with both Shrouded in Sanity and Usurper, different playable characters down the line. Into the Fray was built to be a lot more scale-able than Usurper was so adding content is a lot more easy. The game should be bug-free, all currently reported bugs were eliminated, in case of any bugs however please report them in as much detail as possible and I will fix them asap. I would like to thank everyone who brought the Early Access version and reported bugs, and/or provided feedback. Hope you'll enjoy the game. Steve.
JOIN OUR DISCORD. Update #26:
Added: -100 floor optional dungeon is now open. It's only available on normal and above. This is the most important piece of optional content in the game as it contains revelatory information at the end and is mandatory to get the A ending. For now the introduction to the dungeon is missing, so currently it only shows up on the final part of the game(right before the final boss fight.) by the cave. The dungeon is 100 floors and can be really hard, this is basically the true final challenge of the game. If you die on floor 95 its back to floor 1... so be ready to suffer through this if you are not careful. It does have the proper ending for the dungeon, but it was NOT spellchecked yet. -100 floor and A ending achievements are now accessible. Fixed: -Leaving hub will now properly stop the hub music not only fade it out.
JOIN OUR DISCORD. Update #22:
Added: -Final mandatory dungeon, with new playable vehicle. The dungeon is not finished, but can be tried. -Tree sway added, subtle enough to not be annoying. -Tall grass can now be cut... very important :P
JOIN OUR DISCORD. Update #30:
Added: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations. Changed: -Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing. Fixed: -Zeppelin crash should be fixed now, implemented double exception handling.
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